December 3, 2005
Martha Well’s The Gate of the Gods is the third and final book of the trilogy that began with The Wizard Hunters and continued with the disturbingly un-booklogged The Ships of Air. I enjoyed both of those two books enormously, so I’m sad to report that the third book is a bit of a let-down.
It’s not bad, mind. It’s still a pretty good book, and I wouldn’t not read the trilogy in fear of it or anything — but it’s not what I expect from the concluding volume of a tale filled with a huge magical war between worlds. I want action, and lots of it; I want stuff to happen, happen, happen. Instead, what I get is something that’s probably more accurately reflective of how real major wars work: The characters spend a lot of time waiting around for everything to get coordinated and ready so they can go on to do whatever it is they do next. I kept feeling that at any moment, the waiting would be over and the ass-kicking would begin, but after each spurt of activity, it was back to waiting around again.
Despite that, I did read through it quickly; and I still think that the trilogy taken as a whole is well above average. The automobile-and-lightbulb setting is great, the characters are interesting, the plot is generally good, and the pacing is excellent right up until the point where it falls into molasses.
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